The model

Choose 3 distinct cards from 52, without considering deal order: 52 × 51 × 50 ÷ 6 = 22,100 hands. This model accepts 12 runs (A-2-3, 2-3-4 through Q-K-A), excludes jokers and counts every hand once.

Category frequencies

CategoryHandsShare of 22,100
Trail / Trio520.2353%
Pure sequence480.2172%
Sequence7203.2579%
Color / Colour1,0964.9593%
Pair3,74416.9412%
High card16,44074.3891%

How the counts are built

  • Trail: 13 ranks × 4 choices of 3 suits = 52.
  • Pure sequence: 12 rank patterns × 4 suits = 48.
  • Mixed sequence: 12 × (4³ − 4) = 720.
  • Color: 4 × C(13,3) − 48 pure sequences = 1,096.
  • Pair: 13 pair ranks × C(4,2) suit pairs × 12 kicker ranks × 4 kicker suits = 3,744.
  • High card: subtract the other 5 counts from 22,100 = 16,440.

Frequency is different from strength

A pure sequence is slightly rarer than a trail, yet the classic rules place a trail above it. The ranking is a game rule, not a list sorted by probability. A hand’s frequency also says nothing about how many opponents remain or what they hold.

Use the numbers to learn

Expect ordinary high-card hands to be common in randomly dealt practice hands. Record the category of each of 20 practice deals, then compare your small sample with the long-run proportions. A short streak does not change the next fair deal.

Guide evidence record

ParameterValue
Enumerated hands22,100
Card ranks × suits13 × 4
Sum of category counts22,100

Editorial review: . Guide parameters and source measurements are separate from APK release specifications.

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Rules · Hand rankings · APK sources